Numbers in the Real World
Index of Applications



Numbers in the Real World applications in this book are calculator-based exploration lessons. 
The lessons are organized by the chapter in the book where a similar topic is found. 

Section 3.4, page 188
    Lesson 11:  Solve an equation y1 = y2 by graphing the two functions y1 & y2 and
    selecting the x-intercept of the point of intersection as the solution of the equation.

Section 3.5, page 200
    Lesson 12:  Solve an inequality y1 > y2 by graphing the two functions y1 & y2 and
    selecting the interval of x-values where the graph of y1 is greater (higher) than the graph of y2.

Section 3.6, page 212
    Lesson 13:  Solve an equation y1 = y2 by using numerical tables .

Section 4.2, page 248
    Lesson 14:  Create a linear model that represents numerical data.

Chapter 6 Summary, page 438
    Lesson 15:  Solve a system of equations by inverse matrices

Section 9.6, page 634
    Lesson 16:  Use basic programming techniques to write a program to solve a quadratic equation. 

Section 10.2, page 674
    Lesson 17:  Graph a rational function to see x-values that must be excluded from the domain. 

Section 10.6, page 704
    Lesson 18:  Use graphing to solve an equation |f(x)| = k. 

Chapter 10 Summary, page 709
    Lesson 19:  Use graphing to understand translations of functions.