|
Numbers in the Real
World
Index of Applications |
Numbers in the Real World applications
in this book are calculator-based exploration lessons.
The lessons are organized by the chapter in the book where a similar
topic is found.
Section 3.4, page 188
Lesson
11: Solve an equation y1
= y2 by graphing the two functions y1 & y2
and
selecting the x-intercept
of the point of intersection as the solution of the equation.
Section 3.5, page 200
Lesson
12: Solve an inequality y1
> y2 by graphing the two functions y1 & y2
and
selecting the interval of
x-values where the graph of y1 is greater (higher) than the
graph of y2.
Section 3.6, page 212
Lesson
13: Solve an equation y1
= y2 by using numerical tables .
Section 4.2, page 248
Lesson
14: Create a linear model that represents numerical data.
Chapter 6 Summary, page 438
Lesson
15: Solve a system of equations by inverse matrices.
Section 9.6, page 634
Lesson 16:
Use basic programming techniques to write a program to solve a quadratic
equation.
Section 10.2, page 674
Lesson 17:
Graph a rational function to see x-values that must be excluded from the
domain.
Section 10.6, page 704
Lesson 18:
Use graphing to solve an equation |f(x)| = k.
Chapter 10 Summary, page 709
Lesson 19:
Use graphing to understand translations of functions. |