Numbers in the Real World
Index of Applications


Numbers in the Real World applications are exploration exercises that build upon the
real-world uses of math discussed in the textbook or are calculator-based exploration lessons.
Many of these problems require you to visit and collect data from external Web sites. The
problems are organized by the section and page in the book where a similar problem is found.

Section 1.7, page 54
    Stat the Quarterback:  Learn how the NFL rates their quarterbacks.  Rate your favorite QB.

Section 1.8, page 66
    Fool the Guesser:  Use the divisibility test for nines to amaze your friends at parties.

Section 2.4, page 114
    Heat Index:  Study how the heat index is related to relative humidity and air temperature.

Section 2.6, page 134
    Women in Mathematics:  Are more women going into mathematics fields?  Look here for statistics.

Chapter 2 Summary, page 142
    Number Magic 1:  Learn some fun techniques to do arithmetic.

Section 4.4, page 234
    Lesson 11:  Solve an equation y1 = y2 by graphing the two functions y1 & y2 and
    selecting the x-intercept of the point of intersection as the solution of the equation.

Section 4.5, page 246
    Lesson 12:  Solve an inequality y1 > y2 by graphing the two functions y1 & y2 and
    selecting the interval of x-values where the graph of y1 is greater (higher) than the graph of y2.

Section 4.6, page 258
    Lesson 13:  Solve an equation y1 = y2 by using numerical tables .

Section 5.4, page 306
    Lesson 14:  Create a linear model that represents numerical data.

Section 6.1, page 356
    Sale Prices:  Learn tips to figure store discounts quicker and easier.

Section 7.1, page 418
    Magic Squares:  More number fun using magic squares.

Section 7.2, page 424
    Identification Numbers:  How do they know your vehicle VIN number is valid?  Find out here.

Section 7.3, page 432
    Calculating GPA:  Learn how to calculate your cumulative grade point average.

Section 7.5, page 448
    Tales of the Crypt:  Learn simple encoding algorithms.  Make up your own secret code.

Section 8.1, page 476
    Weight Loss:  Study how much you would weigh on different planets.

Section 8.3, page 488
    That's Stats:  Use statistics to compare bowling scores.

Section 8.4, page 496
    Number Magic 2:  More number fun to amaze your friends.

Section 8.6, page 510
    Easy as Pi:  Use a Monte Carlo method to approximate pi.

Section 8.7, page 522
    Gauss Again:  Learn about Gauss and use his method to sum whole numbers from 1 to 100.

Section 9.6, page 582
    Polya Process:  Study George Polya's problem-solving process and apply it to various problems.

Section 10.1, page 614
    Trade Ya:  Study exponential growth and how it applies to pyramid schemes.

Section 11.4, page 720
    Lesson 15:  Solve a system of equations by inverse matrices.

Section 11.6, page 736
    Lesson 16:  Use basic programming techniques to write a program to solve a quadratic equation.

Section 12.2, page 776
    Lesson 17:  Graph a rational function to see x-values that must be excluded from the domain.

Section 12.6, page 806
    Lesson 18:  Use graphing to solve an equation |f(x)| = k.

Chapter 12 Summary, page 814
    Lesson 19:  Use graphing to understand translations of functions.